![]() The game wasn't great, but I was impressed to learn that those planning to pick up Outriders when it releases will be able to transfer their progress into the full game. ![]() ![]() I played through the entire opening of the game, chose a class, played a few missions, explored the open area, and promptly had my fill. Just a few days earlier, I was knee-deep in Outriders' meaty 22GB demo. And I did, across three playthroughs, in fact. That System Shock demo gives players full rein on the entire Medical floor of the Citadel Station, easily 60 to 90 minutes of game if you stop and smell the roses. The games themselves aren't always winners, but the value of demos has never felt higher. The realization hit me over the weekend as I was playing an excellent demo for the upcoming System Shock remake: I sure am playing a lot of demos these days, and they're often very good.
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